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I'm a game designer and developer with 4 years of experience in the industry. I specialize in systems and technical design, combining my programming experience and life long passion for video games to design and develop for my team at Paradoxum! 


I started off working at a VR/AR company as a programmer before jumping into Roblox as a game designer. Currently I work as  the lead designer on game called Tower Defense Simulator.

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Welcome to my portfolio!

Projects
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Role: Game Designer

A tower defense game on the Roblox platform that provides a well rounded experience for new and experienced players in the genre. The game has been active since 2019 has been receiving constant live ops support.

Tower Defense Simulator

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Role: Designer/Programmer

Necrocore is a first person shooter that combines old school FPS elements with new school ability gameplay. The game was developed as a demo for my college capstone.

Necrocore

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Role: Game Designer

A clicker-inspired game made for the Roblox platform that's focused on having the players collect a variety of creatures called Smashlings. This was a branded project while I was working at Supersocial.

Pinata Smash Simulator

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Role: Blueprints Programmer

A musical/lighting VR experience developed in Unreal Engine 4 for a college capstone. Players can strum to continue the music and impact the intensity of the lighting. This was developed as a Capstone project in College using Unreal Engine Blueprints 

Andalus

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Role: Designer/Programmer

A First Person Shooter that takes the changes the stage in real-time as time passes. Each stage themed after a different time period. This game was developed during a game jam with the theme being "time".

Time Gladiator

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